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Hands-On Design Patterns with Java

You're reading from   Hands-On Design Patterns with Java Learn design patterns that enable the building of large-scale software architectures

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789809770
Length 360 pages
Edition 1st Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (15) Chapters Close

Preface 1. Section 1: Introducing Design Patterns FREE CHAPTER
2. Unified Modeling Language Primer 3. Object-Oriented Design Patterns 4. Section 2: Original Design Patterns
5. Behavioral Design Patterns 6. Creational Design Patterns 7. Structural Design Patterns 8. Section 3: New Design Patterns
9. Architectural Patterns - Part I 10. Architectural Patterns - Part II 11. Functional Design Patterns 12. Reactive Design Patterns 13. Assessments 14. Other Books You May Enjoy

Understanding the master–slave pattern

The master–slave architectural pattern is used to improve system reliability and performance by dividing work between the master and slave components. Each component has distinct responsibilities. All slave components have identical or at least similar work, and that work must be defined prior to runtime. This pattern is not a divide-and-conquer approach to architecture; rather, it is one where the slaves' work is predefined and must be coordinated. The goal of the master–slave architectural pattern is to improve software efficiency.

The following diagram provides an overview of how the master–slave architectural pattern works. There are one or more Clients that can submit requests or initiate events with the Master:

Master–slave pattern

The master performs the following functions:

  • Maintains a list...
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