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Hands-On Design Patterns with C# and .NET Core

You're reading from   Hands-On Design Patterns with C# and .NET Core Write clean and maintainable code by using reusable solutions to common software design problems

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Product type Paperback
Published in Jul 2019
Publisher Packt
ISBN-13 9781789133646
Length 410 pages
Edition 1st Edition
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Authors (2):
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Jeffrey Chilberto Jeffrey Chilberto
Author Profile Icon Jeffrey Chilberto
Jeffrey Chilberto
Gaurav Aroraa Gaurav Aroraa
Author Profile Icon Gaurav Aroraa
Gaurav Aroraa
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Essentials of Design Patterns in C# and .NET Core FREE CHAPTER
2. Overview of OOP in .NET Core and C# 3. Modern Software Design Patterns and Principles 4. Section 2: Deep Dive into Utilities and Patterns in .NET Core
5. Implementing Design Patterns - Basics Part 1 6. Implementing Design Patterns - Basics Part 2 7. Implementing Design Patterns - .NET Core 8. Implementing Design Patterns for Web Applications - Part 1 9. Implementing Design Patterns for Web Applications - Part 2 10. Section 3: Functional Programming, Reactive Programming, and Coding for the Cloud
11. Concurrent Programming in .NET Core 12. Functional Programming Practices 13. Reactive Programming Patterns and Techniques 14. Advanced Database Design and Application Techniques 15. Coding for the Cloud 16. Miscellaneous Best Practices 17. Assessments 18. Other Books You May Enjoy

Multithreading and asynchronous programming

To put it simply, we can say that multithreading means that a program is running parallel on multiple threads. In asynchronous programming, a unit of work runs separately from the main application thread, and it tells the calling thread that the task has completed, failed, or is in progress. The interesting issues to consider around asynchronous programming are when we should use it and what its benefits are.

The potential for more than one thread to access the same shared data and update it with unpredictable results can be referred to as a race condition. We have already discussed race condition in Chapter 4, Implementing Design Patterns - Basics Part 2.

Consider the scenario we discussed in the previous section, in which people from a queue are collecting their tickets. Let's try to capture this scenario in a multithreading program...

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