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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics
2. Deep Learning for Games FREE CHAPTER 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

Monitoring training with TensorBoard

Training an agent with RL, or any DL model for that matter, while enjoyable, is not often a simple task and requires some attention to detail. Fortunately, TensorFlow ships with a set of graph tools called TensorBoard we can use to monitor training progress. Follow these steps to run TensorBoard:

  1. Open an Anaconda or Python window. Activate the ml-agents virtual environment. Don't shut down the window running the trainer; we need to keep that going.
  2. Navigate to the ML-Agents/ml-agents folder and run the following command:
tensorboard --logdir=summaries
  1. This will run TensorBoard with its own built-in web server. You can load the page by using the URL that is shown after you run the previous command.
  2. Enter the URL for TensorBoard as shown in the window, or use localhost:6006 or machinename:6006 in your browser. After an hour or so, you...
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