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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics
2. Deep Learning for Games FREE CHAPTER 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

More foundations of learning

There is an ever-growing resource for learning about machine learning, DL, and of course DLR. The list is becoming very large, and there are many materials to choose from. For that reason, we will now summarize the areas we feel show the most promise for developing AI and DL for games:

  • Basic Data Science Course: If you have never taken a basic fundamentals course on data science, then you certainly should. The foundations of understanding the qualities of data, statistics, probability, and variability are too numerous to mention. Be sure to cover this foundation first.
  • Probabilistic Programming: This is a combination of various variational inference methods by which to answer problems given a probability of events with an answer of the probability that some event may occur. These types of models and languages have been used to analyze financial information...
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