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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics
2. Deep Learning for Games FREE CHAPTER 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

Building Multi-Agent Environments

With our single-agent experiences under our belt, we can move on to the more complex but equally entertaining world of working in multi-agent environments, training multiple agents to work in the same environment in a co-operative or competitive fashion. This also opens up several new opportunities for training agents with adversarial self-play, cooperative self-play, competitive self-play, and more. The possibilities become endless here, and this may be the true holy grail of AI.

In this chapter, we are going to cover several aspects of multi-agent training environments and the main section topics are highlighted here:

  • Adversarial and cooperative self-play
  • Competitive self-play
  • Multi-brain play
  • Adding individuality with intrinsic rewards
  • Extrinsic rewards for individuality

This chapter assumes you have covered the three previous chapters and...

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