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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics
2. Deep Learning for Games FREE CHAPTER 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

Convolution and visual state

The visual state an agent uses in the ML-Agents toolkit is defined by a process that takes a screenshot at a specific resolution and then feeds that into a convolutional network to train some form of embedded state. In the following exercise, we will open up the ML-Agents training code and enhance the convolution code for better input state:

  1. Use a file browser to open the ML-Agents trainers folder located at ml-agents.6\ml-agents\mlagents\trainers. Inside this folder, you will find several Python files that are used to train the agents. The file we are interested in is called models.py.

  1. Open the models.py file in your Python editor of choice. Visual Studio with the Python data extensions is an excellent platform, and also provides the ability to interactively debug code.
  2. Scroll down in the file to locate the create_visual_observation_encoder function...
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