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Hands-On Android UI Development

You're reading from   Hands-On Android UI Development Design and develop attractive user interfaces for Android applications

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788475051
Length 348 pages
Edition 1st Edition
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Author (1):
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Jason Morris Jason Morris
Author Profile Icon Jason Morris
Jason Morris
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Table of Contents (15) Chapters Close

Preface 1. Creating Android Layouts FREE CHAPTER 2. Designing Form Screens 3. Taking Actions 4. Composing User Interfaces 5. Binding Data to Widgets 6. Storing and Retrieving Data 7. Creating Overview Screens 8. Designing Material Layouts 9. Navigating Effectively 10. Making Overviews Even Better 11. Polishing Your Design 12. Customizing Widgets and Layouts 13. Activity Lifecycle
14. Test Your Knowledge Answers

Summary


In this chapter, we largely focused on the RecyclerView and how to make it work even better within your application, and especially for overview/dashboard screens. Changes such as adding the dividers and animations don't change the functionality of an application, but they do change the user experience. In this case, they make it easier for the user to understand the screen and easier for them to understand what happened when things changed.

These sorts of changes can be seen as "polishing" the application. You can build the application without them to ensure that everything works, and then add them in afterward. It's a good idea to slowly build a list of generic structures that can be used to quickly polish any application. A good example will be a generic ActionCommand to use the DiffUtil and apply the changes to an Adapter.

In the next chapter, we'll spend some more time on polishing applications. We'll look at animations, colors, and styling, and explore how to define and use them...

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