Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Arrow right icon
View More author details
Toc

Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity 2. Baking Cupcake Towers FREE CHAPTER 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Homework


As in every chapter, here are some exercises that you can use to practice your skills:

  1. The forgotten rigidbody: Sometimes components in the Inspector could be forgotten. However, we can facilitate the process by creating warnings in the code. For both our Panda and the sprinkles, create within their scripts a check, when the game object is initialized, to add a Rigidbody2D component, if missing, and set it to be Kinematic. Additionally, you can print a warning message (See Chapter 8, What Is beyond the Cake?, for more about debugging messages).

  2. Passion for acceleration: In the chapter, we saw how we could implement motion equations for our Kinematic rigidbodies. In particular, the chapter shown an implementation of the velocity equation. Now, try to implement the acceleration equation for a Kinematic rigidbody.

  3. Joint Master: For each one of the joints that Unity offers, think about a possible usage and example (possibly different from the ones already presented in the chapter). Then...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image