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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity 2. Baking Cupcake Towers FREE CHAPTER 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

There is more about the Unity interface

From the e-guide that I suggested to you at the beginning of the chapter, you should have learned more about the Unity interface. But, I want to share a little trick with you.

Navigate from the top-bar menu and select Edit | Preferences..., as shown in the following screenshot:

There is more about the Unity interface

Then, from the menu that appeared, select the third tab, Colors, and in this screen you will have the possibility to change the color of the the main graphical elements (or Gizmos; see in the next chapter) of the scene view, such as the axis or the grid as shown in the following screenshot:.

There is more about the Unity interface

However, the trick lies in the Playmode tint setting. It allows you to change the overall tint of the interface when the game is running. You may not see the usefulness now, but it will be of great help when you want to modify parameters, and often you may forget to be in play mode. Personally, this little trick has helped me in many situations. Here is an example of how the Unity interface appears when it is in play mode with a blue tint:

There is more about the Unity interface
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