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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Welcome to virtual reality

Virtual reality is not a new term, but it has gained tremendous attention lately. The advent of 3D graphics and stereoscopes contributed to the state of virtual reality as it exists today. The following diagram illustrates the basic concept of stereoscopes and how they create virtual 3D images:

As you can see, the same image is presented twice from different angles. This results in a virtual 3D image. The same concept exists for videos.

Conceptually, virtual reality is fairly simple. It is the creation of a synthetic and believable virtual environment or world. There are two basic components: hardware and software. The hardware components typically involve a headset that has an individual lens for each eye and one or more display panels behind each lens. Most often, we are inserting our mobile phone into the headset, instead of having the display panels...

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