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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

System requirements

System requirements has two parts. The first refers to what hardware and software you need in order to use Unity for game development. The second refers to the hardware and software you need to run a game developed in Unity. While these requirements might change, the requirements, as of Unity 2017, are detailed in the next two sections.

Development system requirements

You can use a Mac or a Windows computer for Unity development. The Mac must have macOS X 10.9 or later. For Windows computers, you must have Windows 7 SP1+, Windows 8, or Windows 10. 

Windows XP and Windows Vista are not officially supported. 

The Graphics Processing Unit (GPU) on your development computer must have DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities. 

There are additional requirements that are specific to what distribution platforms you are targeting. Please refer to the following table for further information.

If you are developing for... You must have...
Android
  • Android SDK
  • Java Development Kit
iOS
  • macOS X 10.9.4 or higher
  • Xcode 7.0 or higher
WebGL

One of the following:

  • macOS X 10.9+
  • Windows 7 SP1+ (64-bit)
Windows Store

Windows 8.1 (64-bit) and one of the following as applicable:

IL2CPP (used for compiling .NET assemblies)

Visual Studio with C++ compiler feature 

Universal Windows Platform (UWP)

Visual Studio 2015 or later

Windows 10 SDK

Windows 8.1/Windows Phone 8.1

Visual Studio 2013 or later

Windows 8.1 SDK

Playback system requirements

There are not a lot of requirements for users playing Unity games on devices you developed for. Typically, having an up-to-date device, in terms of hardware and operating system, will result in the optimal playing experience.

The basic requirements are detailed as follows:

Device/Platform Requirements
Android
  • ARMv7 (Cortex) CPU with NEON support or Atom CPU

  • OpenGL ES 2.0 or later

  • OS 4.1 or later

Desktop

CPU

  • Must support SSE2 instruction set

Graphics card options

  • DX9 (shader model 3.0)
  • DX11 with feature level 9.3 capabilities

Operating system options

  • macOS X 10.9+
  • SteamOS+
  • Ubuntu 12.04+
  • Windows XP SP2+
iOS

iOS 7.0 or higher

WebGL

A recent version of one of the following browsers

  • Chrome
  • Edge
  • Firefox
  • Safari
Windows Phone Windows Phone 8.1 or later
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