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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Adding water

Our next step is to add the water surrounding our island. We do not intend to swim in the water or have objects in it, so we can get by with a simple approach. We will refine our water in Chapter 6, Creating and Importing 3D Objects for Our Game.

Perform the following steps to create a material and a water plane, and then apply the material to the plane:

  1. In the Project panel, click the Assets folder.
  2. In the right section, right-click and select Create | Folder. Name the folder Materials.
  3. Double-click the Materials folder you just created.
  4. Right-click in the Materials folder and select Create | Material. Name the material temp_water.
  5. With the temp_water material selected, click the white color box to the left of the eye dropper icon in the Inspector panel:
  1. In the Color dialog window, select a blue color for your water and close the dialog window. You should now...
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