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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Starter content

In the game industry, hardware manufacturers want you to buy their products and software toolmakers want you to use their software. And, with both hardware and software, their creators want you to develop games so people can play them. To be more specific, VR headset manufacturers would like to sell as many headsets as possible, so they encourage developers by providing them with free tools and assets. This is not an evil plan, rather a symbiotic relationship between hardware manufacturers and game developers.

Any look at the Unity Asset Store is a snapshot in time because of the dynamic nature of the store. At the time of writing, there were several free VR-related assets from various hardware manufacturers. This section reviews those assets.

Oculus VR

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