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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Inspector window 

The Inspector window is where we can inspect our GameObjects. You will remember that GameObjects are composed of more than one component, and those components are what make the GameObjects worth having in our games. 

This example screenshot shows a ThirdPersonController GameObject with 11 components. The gray triangles to the left of each component allow you to expand the component and make any desired changes to that component's properties:

When you select a GameObject in Scene view, the Hierarchy window, or the Project window, the Inspector window will display the selected GameObject's components and properties. Each component has a different set of properties.

At the bottom of the Inspector window, when a GameObject has been selected, you will see the Add Component button. Clicking this button allows you to add a component to the current...

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Getting Started with Unity 2018 - Third Edition
Published in: Mar 2018
Publisher: Packt
ISBN-13: 9781788830102
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