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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Game view

The Game view allows you to preview your game while you work on it in the editor. You do not manipulate your game in this view, but you can preview it. 

You can also play your game. To launch Game mode, you click the play button located in the top center of the toolbar:

You can make changes to your game while you are in Game mode. Any changes you make while in Game mode are temporary. Once you get out of Game mode, those changes will be automatically undone.

As shown in the following screenshot, the Game view has a set of controls lining the top of the interface. This is referred to as the control bar:

The following table includes each of the components of the aforementioned control bar. The image, name of control, and description are provided for each component:

Icon Control Description
Display If you have multiple cameras in your scene, you can change...
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Getting Started with Unity 2018 - Third Edition
Published in: Mar 2018
Publisher: Packt
ISBN-13: 9781788830102
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