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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Lights, Cameras, and Shadows

In the previous chapter, we created our game's terrain and made several customizations to the terrain, based on our design mock-up in Chapter 3, Designing the Game. We used shaping tools, painted the terrain, and added water. We even created our own tree from scratch. In addition, we created a material and imported a texture file.

In this chapter, we will explore cameras and lighting in Unity. We will start with a look at cameras to include perspectives, frustums, and Skyboxes. Next, we will learn a few uses of multiple cameras to include mini-maps. We will also cover the different types of lighting, explore reflection probes, and conclude with a look at shadows.

Specifically, we will cover the following concepts:

  • Working with cameras
  • Using multiple cameras
  • Working with lighting
  • Implementing reflection probes
  • Understanding shadows
If you...
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