The game character, the player character, the user-controlled player—these are all terms that are used to refer to our game's main character, the Cucumber Man, which the human player will control. In Unity, we refer to this as the player character. In order to have a player character, we need a controller. In our case, we will use a third-person controller. A third-person controller is a framework used to control a character from the perspective of a third-person camera.
The Unity standard asset package includes a ThirdPersonController asset package. The package, as you can see in the following screenshot, contains Animation, Materials, Models, Scripts, Textures, and Prefabs:
This section demonstrates how to use a character created by Unity. It will not be incorporated into the Cucumber Beetle game. By going...