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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Configuring a player controller


So, far we have taken a lot of time to shape our world and populate it with cherry trees and spawn points, and prepare it for cucumber patches. We have been creating the game world for our player character, the Cucumber Man, to exist in. It is now time to add our Cucumber Man to our game.

Here are the steps to add the Cucumber Man to our game and to configure the controller:

  1. In the Project panel, select Prefabs
  2. Drag the CucumberMan prefab to the Hierarchy panel. Use the following screenshot as a reference to ensure that you are dragging the highlighted prefab illustrated in the following screenshot. Note that the subordinate Cucumbor_Man has been intentionally misspelled to help ensure the CucumberMan prefab is used:
  1. In the Hierarchy panel, select Main Camera.
  2. With the Main Camera selected, click the Add Component button in the Inspector panel.
  3. Select Scripts | Camera Follower to add the Camera Follower script to the Main Camera.
  4. In the Camera Follower component...
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