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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Animating our non-player characters 


Several Cucumber Beetle animations have been prepared for use in our game. Here is a list of the animation names as they appear in our project, along with brief descriptions of how we will incorporate the animation into our game. The animations are listed in alphabetical order by name:

Animation Name

Usage Details

Attack_Ground

The beetle attacks the Cucumber Man's feet from the ground

Attack_Standing

The beetle attacks the Cucumber Man from a standing position

Die_Ground

The beetle dies from the starting position of on the ground

Die_Standing

The beetle dies from the starting position of standing on its hind legs

Eat_Ground

The beetle eats cucumbers while on the ground

Idle_Ground

The beetle is not eating, walking, fighting, or standing

Idle_Standing

The beetle is standing, but not walking, running, or attacking

Run_Standing

The beetle runs on its hind legs

Stand

The beetle goes from an on-the-ground position to standing (it stands up)

Walk_Ground

The beetle walks using its...

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