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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Adding cucumber patches to our terrain 


In Chapter 6, Creating and Importing 3D Objects for Our Game, we used planes to designate six cucumber patch areas. In this section, we will make a seventh cucumber patch and use it in our sandbox area. We will also plant cucumber patches inside the new cucumber patch area.

Creating a cucumber patch area in the sandbox

This section guides you through the steps necessary to create a cucumber patch area in the sandbox. In the Hierarchy panel, you should have a Cucumber Patch Areas game object that contains every size of cucumber patch, each one a 3D object of the plane type. If you do not have these objects, which are shown in the following screenshot, either revisit Chapter 6,Creating and Importing 3D Objects for Our Game, or download theStarting-Chapter-08 Unity project available from the publisher's companion site:

 

Here are the steps to create a sandbox area in our game:

  1. In theHierarchy panel, expand the Cucumber Patch Areas game object to expose the...
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