Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

Arrow left icon
Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Implementing our game's audio


In this section, we will implement the audio requirements listed in the previous section. We will import, configure, and script our game to complete the implementation. Before we get started, you should open your Unity game project. Alternatively, you can download theStarting-Chapter-12 Unity project available from the publisher's companion site.

We will implement our game's audio in three steps, each handled in subsequent sections:

  • Importing audio assets
  • Implementing Cucumber Beetle audio
  • Implementing Cucumber Man audio

Importing audio assets

Our first task is to import the audio assets into our game project. Here are the steps:

  1. Open the game project.
  2. In the Project panel, right-click Assets and select Create | Folder.
  3. Name the new folder Audio.
  4. Right-click the Audio folder and select Import Package | Custom Package.
  5. Navigate to the cucumber_man_audio.unitypackage file available from the publisher's site for this book. You should see the following screenshot pop up in...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image