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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Working with a canvas


In Unity, we can use a canvas as a container for UI components. Canvases are GameObjects, and the UI components are the visual components we want on the screen during gameplay. In this section, we will create a canvas and then add and configure the necessary UI components to match our HUD's design from the previous section.

Adding the canvas

Here are the steps for adding a canvas for our UI:

  1. Right-click in an empty area of the Hierarchy panel and select UI | Canvas. You can review the details of the canvas in the Inspector panel. 

Note

You will note, in the Hierarchy panel, that Unity created an EventSystem when you created your canvas. This system is used to manage user input.

  1. Change the new canvas GameObject's name from Canvas to HUD_Canvas. Using self-descriptive names for our GameObjects is considered good development practice. No other changes to any of the canvas properties are necessary.

Adding the health bar UI components

Next, we will create the UI components to display...

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