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Generative Adversarial Networks Projects

You're reading from   Generative Adversarial Networks Projects Build next-generation generative models using TensorFlow and Keras

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Product type Paperback
Published in Jan 2019
Publisher Packt
ISBN-13 9781789136678
Length 316 pages
Edition 1st Edition
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Author (1):
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Kailash Ahirwar Kailash Ahirwar
Author Profile Icon Kailash Ahirwar
Kailash Ahirwar
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Table of Contents (11) Chapters Close

Preface 1. Introduction to Generative Adversarial Networks 2. 3D-GAN - Generating Shapes Using GANs FREE CHAPTER 3. Face Aging Using Conditional GAN 4. Generating Anime Characters Using DCGANs 5. Using SRGANs to Generate Photo-Realistic Images 6. StackGAN - Text to Photo-Realistic Image Synthesis 7. CycleGAN - Turn Paintings into Photos 8. Conditional GAN - Image-to-Image Translation Using Conditional Adversarial Networks 9. Predicting the Future of GANs 10. Other Books You May Enjoy

What is a GAN?

A GAN is a deep neural network architecture made up of two networks, a generator network and a discriminator network. Through multiple cycles of generation and discrimination, both networks train each other, while simultaneously trying to outwit each other.

What is a generator network?

A generator network uses existing data to generate new data. It can, for example, use existing images to generate new images. The generator's primary goal is to generate data (such as images, video, audio, or text) from a randomly generated vector of numbers, called a latent space. While creating a generator network, we need to specify the goal of the network. This might be image generation, text generation, audio generation, video generation, and so on.

What is a discriminator network?

The discriminator network tries to differentiate between the real data and the data generated by the generator network. The discriminator network tries to put the incoming data into predefined categories. It can either perform multi-class classification or binary classification. Generally, in GANs binary classification is performed.

Training through adversarial play in GANs

In a GAN, the networks are trained through adversarial play: both networks compete against each other. As an example, let's assume that we want the GAN to create forgeries of artworks:

  1. The first network, the generator, has never seen the real artwork but is trying to create an artwork that looks like the real thing.
  2. The second network, the discriminator, tries to identify whether an artwork is real or fake.
  3. The generator, in turn, tries to fool the discriminator into thinking that its fakes are the real deal by creating more realistic artwork over multiple iterations.
  4. The discriminator tries to outwit the generator by continuing to refine its own criteria for determining a fake.
  5. They guide each other by providing feedback from the successful changes they make in their own process in each iteration. This process is the training of the GAN.
  6. Ultimately, the discriminator trains the generator to the point at which it can no longer determine which artwork is real and which is fake.

In this game, both networks are trained simultaneously. When we reach a stage at which the discriminator is unable to distinguish between real and fake artworks, the network attains a state known as Nash equilibrium. This will be discussed later on in this chapter.

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