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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Summary

In this chapter, you learned how to create simple graphical user interfaces with Qt. We went through two approaches: designing the user interface with a graphical tool that generates most of the code for us, and creating user interface classes by writing all the code directly. None of them is better than the other. The form designer allows you to avoid boilerplate code and helps you handle large forms with a lot of controls. On the other hand, the code writing approach gives you more control over the process and allows you to create automatically populated and dynamic interfaces.

We also learned how to use signals and slots in Qt. You should now be able to create simple user interfaces and fill them with logic by connecting signals to slots—predefined ones as well as custom ones that you now know how to define and fill with code.

Qt contains many widget types, but...

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