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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Raster painting

When we talk about GUI frameworks, raster painting is usually associated with drawing on widgets. However, since Qt is something more than a GUI toolkit, the scope of raster painting that it offers is much broader.

In general, Qt's drawing architecture consists of three parts. The most important part is the device the drawing takes place on, represented by the QPaintDevice class. Qt provides a number of paint device subclasses, such as QWidget or QImage and QPrinter or QPdfWriter. You can see that the approach for drawing on a widget and printing on a printer is quite the same. The difference is in the second component of the architecture—the paint engine (QPaintEngine). The engine is responsible for performing the actual paint operations on a particular paint device. Different paint engines are used to draw on images and to print on printers. This...

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