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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Qt 3D overview

Before we see Qt 3D in action, let's go through the important parts of its architecture.

Entities and components

Qt 3D is not just a 3D rendering tool. When sufficiently evolved, it can become a full-featured game engine. This is supported by its original architecture. Qt 3D introduces a new set of abstractions that are particularly useful for its task.

You may have noticed that most of the Qt API heavily uses inheritance. For example, each widget type is derived from QWidget, which in turn is derived from QObject. Qt forms large family trees of classes to provide common and specialized behavior. In contrast, elements of a Qt 3D scene are constructed using composition instead of inheritance. A single...

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