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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Using UDP

In contrast to TCP, UDP is unreliable and connectionless. Neither the order of packets nor their delivery is guaranteed. These limitations, however, allow UDP to be very fast. So, if you have frequent data, which does not necessarily need to be received by the peer, use UDP. This data could, for example, be real-time positions of a player that get updated frequently or live video/audio streaming. Since QUdpSocket is mostly the same as QTcpSocket—both inherit QAbstractSocket—there is not much to explain. The main difference between them is that TCP is stream-oriented, whereas UDP is datagram-oriented. This means that the data is sent in small packages, containing among the actual content, the sender's as well as the receiver's IP address and port number.

Unlike QTcpSocket and QTcpServer, UDP does not need a separate server class because it is connectionless...

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