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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Summary

In this chapter, you were introduced to with a declarative language called QML. The language is used to drive Qt Quick—a framework for highly dynamic and interactive content. You learned the basics of Qt Quick—how to create documents with a number of element types and how to create your own in QML, or in C++. You also learned how to bind expressions to properties to automatically reevaluate them. You saw how to expose the C++ core of your application to QML-based user interfaces. You learned to use the visual form editor and how to create animated transitions in the interface.

You also learned which QML modules are available. You were shown how to use the QtQuick.Controls and QtQuick.Layouts modules to build the application's user interface out of standard components. In the next chapter, we will see how you can make your own fully customized QML components...

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