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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Dynamic and lazy loading of QML objects

All our previous QML projects contain an explicit declaration of the object tree. We usually create a window and place multiple specific elements into it in specific order. The QML engine creates these objects on startup and keeps them alive until the application terminates. This is a very convenient approach that allows you to save a lot of time, as you could see in our previous examples. However, sometimes you need the object tree to be more flexible—for example, if you don't know upfront which elements should be created. QML offers a few ways to create objects dynamically and to delay creating an object until you really need it. Utilizing these features can make your QML application more performant and flexible.

Creating objects...

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