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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Performing animations

Animations are essential for making a good game. Qt 3D provides a separate module for performing animations, but at the time of writing it's still experimental. Luckily, Qt already provides multiple ways to play animations. When using C++ API, you can use the Animation Framework (we learned about it in Chapter 5, Animations in Graphics View). When using QML, you can use the powerful and convenient animation system provided by Qt Quick. We already worked with it a lot in previous chapters, so here we'll see how we can apply our knowledge to Qt 3D.

Qt Quick animations can be applied to almost any property of any QML object (strictly speaking, there are property types it can't handle, but we won't deal with those types here). If you look at the QML files of our project, you'll see that basically everything in our scene is defined by...

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