As mentioned at the beginning of this chapter, the power-up is a staple of video games. And it's a core ingredient of our game. But first, we will review some of the key specifications of our mechanic:
- Granularity: Our power-up entities will have the ability to boost multiple properties at the same time. For example, we could have a power-up that increases offensive capabilities such as the primary weapon's range while repairing the front-facing shield.
- Time: The power-up effects are not temporal so they don't expire after a certain amount of time. And the benefits of the next power-up are added on top of the previous one until they hit the maximum settings of the boosted properties.
Take note that these specifications are limited to the following code example, but are not final. We could easily make the benefits of a power-up temporary or change the overall design of the mechanic with slight changes to the code example presented in...