The enemy drones in our game are not very smart; there is no artificial intelligence running behind the scene. These are robots with robotic behaviors, and it's common in video games to have enemies with predictable automated behaviors running in a loop. For instance, the Goombas in the original Super Mario Bros just walk in one direction; they are not aware of the presence of Mario or react to him. They are simply running an algorithm to make them wander in a path until they collide with an obstacle. Alone, they are not a threat, but if they are put in a formation or positioned at a point in the map in which navigation is difficult, they can become challenging to avoid.
We will be using the same approach for our enemy drones. Individually, they are easy to defeat because they can't change their behaviors based on the player's movements, but in a squad, they can be challenging to avoid.
Our drone has three distinct attack maneuvers; each revolves...