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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Randomizing audio

Randomizing audio is the practice of tuning an audio source playback in a random manner to avoid exact repetition in your games audio. Of course, another way to avoid audio repetition is create multiple sound effects for the same noise, music or dialog, and then randomly select one each time the audio needs to be played. While using multiple variations of the same audio clip is preferred it does increase memory resource usage and asset management.

For this section, we are going to borrow a couple techniques we already used to slightly alter or randomize the playback of our audio without needing to provide multiple variations. Open up Unity and follow the following exercise to randomize the scene audio:

  1. Locate the axController script in the Project window and then double-click on the script to open it in your editor.
  2. Scroll down to around line 21 as shown here...
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