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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Background music

In the last section of this chapter, we will introduce another layer of audio with background or theme music. This is an often overlooked layer that can really set the mood of the game or during the progression of a game. In later chapters of this book where we cover adaptive music we will get into detailed examples of altering music during gameplay. For now though, we are going to look at a simple use of scripting to set the looping behavior of some background music we want to use for our scene. Follow the instructions here to add background music to the scene:

  1. Open up Unity to the Viking Village scene as we last left it. Create an empty GameObject in the scene and rename it BackgroundMusic.
  2. Locate the viking_music audio clip in the Project window. Drag the clip onto the new BackgroundMusic object in the Hierarchy window. This will automatically add an audio...
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