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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

The master mixer and controlling signal flow

The exercise in the last section demonstrated how to add and combine effects on a mixer group. You learned that the order of effects on a group is important to how the audio is processed. This also applies to how audio is routed through the mixers. At the top of every mixer is always a Master. In order to simplify our understanding of mixers, we named our primary mixer asset Master.

However, this doesn't have to be the case and we will conduct an exercise to demonstrate this further:

  1. Click on the plus icon beside the Mixers element at the top of the Audio Mixer window. Rename this mixer Music and then select it; your view should be similar to the following screenshot:
Creating a new mixer asset called Music
  1. This will create another mixer asset called Music. Note how the first group is called Master. We can further confirm that...
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