As we saw in the last chapter, FMOD Studio is a powerful audio workstation that integrates seamlessly with Unity. It gives the sound designer or developer the ability to create professional quality audio that can be used across platforms and even game engines. Getting experienced with such a tool will take some time and certainly not all the capabilities can be explored in a single chapter. While in the last chapter, we only started covering the basics of using FMOD with Unity by completing some simple and familiar tasks. For this chapter, we will go far deeper into FMOD and explore the complex tasks of creating dynamic and adaptive audio, which took us a couple of chapters using the Unity Audio Mixer. We plan to only cover the same material in a single chapter, not because FMOD is so powerful, but because all the background material was previously...
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