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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Composing Music

There are numerous websites available that provide free access to great sound effects and music. However, most of these sites are essentially artist demo and portfolio sites, where they feature their wares or talents. While in some cases this will work for games that only require a few effects or music, it certainly doesn't scale well; especially, if you plan to incorporate adaptive music throughout your game. In such a case, having the ability to compose or mix and match your own music becomes essential. Composing your own music does require additional knowledge and time, but with the advent of excellent software, it may not be as difficult as you think. Furthermore, even if you don't have the time to compose your own music at a minimum understanding, the basics of music theory and composition will make you a better adaptive music designer or developer...

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