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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Real-time character lip sync

Now, we are ready to pull all our previous work together and setup our real-time lip syncing character. However, before we do that, we probably should set some expectations on the negatives of using this method as well as the benefits. Take a look at the list of Negatives versus Benefits in the following table:

Negatives

Benefits

  • Vocals need to be tuned to the speaker or speakers vocal range. It may be possible for males to share vocal sound charts but not with a female.
  • Depending on the vocal range, there may still be some overlap in phoneme vocalizations. For instance, a speakers MMM and U vocalization may register the same, but the phonemes look completely different.
  • Real-time and dynamic character lip syncing that once tuned can be reused over and over again. Pre-recorded vocals can also played to generate character lip syncing as...
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