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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Profiling performance with Unity

There is no better way to understand performance profiling and optimization than by doing it. Therefore, in this section, we are going to get hands on and profile the example Viking village project as we last left it in Chapter 5, Using Audio Mixer for Adaptive Audio. Follow the instructions to open up Unity to the previously saved project:

  1. Open up Unity and load the GameAudioBasics project you created earlier.
If you have not previously created the GameAudioBasics project, create a new project in Unity called GameAudioBasics and download and/or import the Viking Village example project from the Asset Store. You can use the walk-through in Chapter 1, Introducing Game Audio with Unity, if you need help setting up the base project.
  1. From the menu, navigate to Assets | Import Package | Custom Package and use the Import dialog to locate and open...
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