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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Audio troubleshooting

This section is intended to be a resource for any issues readers have while working through the book's exercises. It can also be used as a reference for your future game development efforts. The following table lists a number of common problems you may encounter and questions that hopefully will lead to a solution:

Problem

Question to Solution

Unable to hear sound from Audio Source.

Is there an Audio Listener added to the scene?
Is the Audio Source or GameObject enabled?
Is the Audio Clip parameter set?
Is Play on Awake enabled or is the source playing in script?
Is Volume set to maximum?
Is Output set to an active mixing group?
Is Audio Listener within range of the the source's 3D Sound Settings?
Is the source being output to a muted mixing group?
Are you able to play the audio from the resource import settings view?

Unable to hear...

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