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Extreme C

You're reading from   Extreme C Taking you to the limit in Concurrency, OOP, and the most advanced capabilities of C

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Product type Paperback
Published in Oct 2019
Publisher Packt
ISBN-13 9781789343625
Length 822 pages
Edition 1st Edition
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Concepts
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Author (1):
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Kamran Amini Kamran Amini
Author Profile Icon Kamran Amini
Kamran Amini
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Toc

Table of Contents (27) Chapters Close

Preface 1. Essential Features FREE CHAPTER 2. From Source to Binary 3. Object Files 4. Process Memory Structure 5. Stack and Heap 6. OOP and Encapsulation 7. Composition and Aggregation 8. Inheritance and Polymorphism 9. Abstraction and OOP in C++ 10. Unix – History and Architecture 11. System Calls and Kernels 12. The Most Recent C 13. Concurrency 14. Synchronization 15. Thread Execution 16. Thread Synchronization 17. Process Execution 18. Process Synchronization 19. Single-Host IPC and Sockets 20. Socket Programming 21. Integration with Other Languages 22. Unit Testing and Debugging 23. Build Systems 24. Other Books You May Enjoy
25. Leave a review - let other readers know what you think
26. Index

Multithreading versus multi-processing

After discussing multithreading and multi-processing in Chapter 14, Synchronization, together with concepts we have covered throughout the recent chapters, we are in a good position to compare them and give a high-level description of situations in which each of the approaches should be employed. Suppose that we are going to design a piece of software that aims to process a number of input requests concurrently. We discuss this in the context of three different situations. Let's start with the first one.

Multithreading

The first situation is when you can write a piece of software that has only one process, and all the requests go into the same process. All the logic should be written as part of the same process, and as a result, you get a fat process that does everything in your system. Since this is single-process software, if you want to handle many requests concurrently, you need to do it in a multithreaded way by creating threads...

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