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Enterprise Augmented Reality Projects

You're reading from   Enterprise Augmented Reality Projects Build real-world, large-scale AR solutions for various industries

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Product type Paperback
Published in Dec 2019
Publisher Packt
ISBN-13 9781789807400
Length 388 pages
Edition 1st Edition
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Authors (2):
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Jorge R. López Benito Jorge R. López Benito
Author Profile Icon Jorge R. López Benito
Jorge R. López Benito
Enara Artetxe Gonz√°lez Enara Artetxe Gonz√°lez
Author Profile Icon Enara Artetxe Gonz√°lez
Enara Artetxe Gonz√°lez
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Table of Contents (10) Chapters Close

Preface 1. Introduction to AR and How It Fits the Enterprise 2. Introduction to Unity for AR Development FREE CHAPTER 3. AR for Manufacturing with ARCore 4. AR for Training with WebAR and Augmented Class! 5. AR for Marketing with EasyAR 6. AR for Retail with Vuforia 7. AR for Automation with Vuforia and AR Glasses 8. AR for Tourism with ARKit 9. Other Books You May Enjoy

Using AR for tourism

AR is mainly a visual technology. Although it can combine other effects such as sounds to make the experience more realistic or vibrations on the phone when we are playing a game, its main attraction is the visual content it displays over the real world. That makes this technology perfect for enhancing traveling experiences, from showing skyline information to making animals in a museum come to life or even translating signs and guides in real time. 

Back in the late 2000s/early 2010s, when smartphones started to become popular, some of the first AR apps that appeared were tourism-oriented. In 2010, for example, the Museum of London released an iPhone app that showed historical photos of the city over the real places. This example has also been carried to other cities and scopes, such as in Navarra, Spain, where users can replay scenes of famous...

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