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Design Patterns and Best Practices in Java

You're reading from   Design Patterns and Best Practices in Java A comprehensive guide to building smart and reusable code in Java

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781786463593
Length 280 pages
Edition 1st Edition
Languages
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Authors (4):
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Kamalmeet Singh Kamalmeet Singh
Author Profile Icon Kamalmeet Singh
Kamalmeet Singh
Lucian-Paul Torje Lucian-Paul Torje
Author Profile Icon Lucian-Paul Torje
Lucian-Paul Torje
Sumith Kumar Puri Sumith Kumar Puri
Author Profile Icon Sumith Kumar Puri
Sumith Kumar Puri
Adrian Ianculescu Adrian Ianculescu
Author Profile Icon Adrian Ianculescu
Adrian Ianculescu
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Toc

Table of Contents (11) Chapters Close

Preface 1. From Object-Oriented to Functional Programming 2. Creational Patterns FREE CHAPTER 3. Behavioral Patterns 4. Structural Patterns 5. Functional Patterns 6. Let's Get Reactive 7. Reactive Design Patterns 8. Trends in Application Architecture 9. Best Practices in Java 10. Other Books You May Enjoy

Summary

In this chapter, we presented the main programming paradigms used in Java. We have learned that two different paradigms, such as imperative programming and functional programming, can coexist in the same language; and we have learned how Java went from pure, imperative object-oriented programming to integrating functional programming elements.

Although Java introduced new functional elements, starting from version 8, it is at its core still an object-oriented language. In order to write solid and robust code that is easy to extend and maintain, we learned about the fundamental principles of object-oriented programming languages.

An important part of developing software is designing the structure and the desired behavior of the components of our programs. This way, we can work on large systems, in large teams, sharing our object-oriented designs within or between teams. In order to be able to do this, we highlighted the main UML diagrams and concepts relevant to object-oriented design and programming. We also use UML extensively in our book to describe the examples.

After introducing the class relationships and showing how to represent them in diagrams, we dove into the next section, where we described what the object-oriented design patterns and principles are, and we presented the main principles.

In the next chapter, we will move on to presenting the group of design patterns dealing with object creation in such a way that our code is robust and extendable.

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