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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On Apply modern RL methods, with deep Q-networks, value iteration, policy gradients, TRPO, AlphaGo Zero and more

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788834247
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Table of Contents (21) Chapters Close

Preface 1. What is Reinforcement Learning? FREE CHAPTER 2. OpenAI Gym 3. Deep Learning with PyTorch 4. The Cross-Entropy Method 5. Tabular Learning and the Bellman Equation 6. Deep Q-Networks 7. DQN Extensions 8. Stocks Trading Using RL 9. Policy Gradients – An Alternative 10. The Actor-Critic Method 11. Asynchronous Advantage Actor-Critic 12. Chatbots Training with RL 13. Web Navigation 14. Continuous Action Space 15. Trust Regions – TRPO, PPO, and ACKTR 16. Black-Box Optimization in RL 17. Beyond Model-Free – Imagination 18. AlphaGo Zero Other Books You May Enjoy Index

I2A on Atari Breakout

The code and training path of I2A is a bit complicated and includes lots of code and several steps. To understand it better, let's start with a brief overview. In this example, we'll implement the I2A architecture described in the paper, adopted to the Atari environments, and test it on the Breakout game. The overall goal is to check the training dynamics and the effect of imagination augmentation on the final policy.

Our example consists of three parts, which correspond to different steps in the training:

  1. Baseline A2C agent in Chapter17/01_a2c.py. The resulting policy is used for obtaining observations of the environment model.
  2. Environment model training in Chapter17/02_imag.py. It uses the model obtained on the previous step to train EM in an unsupervised way. The result is EM weights.
  3. The final I2A agent training in Chapter17/03_i2a.py. In this step, we use the EM from step 2 to train a full I2A agent, which combines the model-free and rollouts paths...
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