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Cross-Platform Development with Qt 6 and Modern C++

You're reading from   Cross-Platform Development with Qt 6 and Modern C++ Design and build applications with modern graphical user interfaces without worrying about platform dependency

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Product type Paperback
Published in Jun 2021
Publisher Packt
ISBN-13 9781800204584
Length 442 pages
Edition 1st Edition
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Table of Contents (17) Chapters Close

Preface 1. Section 1: The Basics
2. Chapter 1: Introduction to Qt 6 FREE CHAPTER 3. Chapter 2: Introduction to Qt Creator 4. Chapter 3: GUI Design Using Qt Widgets 5. Chapter 4: Qt Quick and QML 6. Section 2: Cross-Platform Development
7. Chapter 5: Cross-Platform Development 8. Section 3: Advanced Programming, Debugging, and Deployment
9. Chapter 6: Signals and Slots 10. Chapter 7: Model View Programming 11. Chapter 8: Graphics and Animations 12. Chapter 9: Testing and Debugging 13. Chapter 10: Deploying Qt Applications 14. Chapter 11: Internationalization 15. Chapter 12: Performance Considerations 16. Other Books You May Enjoy

Getting to know Qt's property system

Qt's property system is similar to some other compiler vendors. However, it provides a cross-platform advantage and works with standard compilers supported by Qt on different platforms. To add a property, you must add the Q_PROPERTY() macro to the QObject derived class. This property acts like a class data member, but it provides extra features that are available through the Meta-Object System. A simple syntax looks as follows:

Q_PROPERTY(type variableName READ getterFunction 
           WRITE setterFunction  NOTIFY signalName)

In the preceding syntax, we used some of the most common parameters. But there are more parameters that are supported in the syntax. You can find out more by reading the Qt documentation. Let's have a look at the following code snippet, which uses the MEMBER parameter:

     Q_PROPERTY(QString text MEMBER m_text...
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