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Cross-Platform Development with Qt 6 and Modern C++

You're reading from   Cross-Platform Development with Qt 6 and Modern C++ Design and build applications with modern graphical user interfaces without worrying about platform dependency

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Product type Paperback
Published in Jun 2021
Publisher Packt
ISBN-13 9781800204584
Length 442 pages
Edition 1st Edition
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Table of Contents (17) Chapters Close

Preface 1. Section 1: The Basics
2. Chapter 1: Introduction to Qt 6 FREE CHAPTER 3. Chapter 2: Introduction to Qt Creator 4. Chapter 3: GUI Design Using Qt Widgets 5. Chapter 4: Qt Quick and QML 6. Section 2: Cross-Platform Development
7. Chapter 5: Cross-Platform Development 8. Section 3: Advanced Programming, Debugging, and Deployment
9. Chapter 6: Signals and Slots 10. Chapter 7: Model View Programming 11. Chapter 8: Graphics and Animations 12. Chapter 9: Testing and Debugging 13. Chapter 10: Deploying Qt Applications 14. Chapter 11: Internationalization 15. Chapter 12: Performance Considerations 16. Other Books You May Enjoy

Optimizing graphical performance

We discussed graphics and animation in Chapter 8, Graphics and Animations. In this section, we will explore factors that impact performance in graphics and animation. Graphics performance is essential in any application. If your application is poorly implemented, then users may see flickering in the UI or the UI may not update as expected. As a developer, you must make every effort to ensure that the rendering engine maintains a 60 frames-per-second (FPS) refresh rate. There are only 16 milliseconds (ms) between each frame in which processing should be done at 60 FPS, which includes the processing necessary to upload the draw primitives to the graphics hardware.

To avoid any glitch in graphical performance, you should use asynchronous, event-driven programming wherever possible. If your application has huge data processing requirements and complex calculations, then use worker threads to do the processing. You should never manually spin an event...

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