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C++ Fundamentals

You're reading from   C++ Fundamentals Hit the ground running with C++, the language that supports tech giants globally

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Product type Paperback
Published in Mar 2019
Publisher
ISBN-13 9781789801491
Length 350 pages
Edition 1st Edition
Languages
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Authors (2):
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Antonio Mallia Antonio Mallia
Author Profile Icon Antonio Mallia
Antonio Mallia
Francesco Zoffoli Francesco Zoffoli
Author Profile Icon Francesco Zoffoli
Francesco Zoffoli
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Toc

Table of Contents (9) Chapters Close

C++ Fundamentals
Preface
1. Getting Started 2. Functions FREE CHAPTER 3. Classes 4. Generic Programming and Templates 5. Standard Library Containers and Algorithms 6. Object-Oriented Programming 7. Appendix

Lesson 6: Object-Oriented Programming


Activity 23: Creating Game Characters

  1. Create a Character class that has a public method moveTo that prints Moved to position:

    class Character {
      public:
        void moveTo(Position newPosition) {
          position = newPosition;
          std::cout << “Moved to position “ << newPosition.positionIdentifier << std::endl;
        }
      private:
        Position position;
    };
  2. Create a struct named Position:

    struct Position {
      // Fields to describe the position go here
      std::string positionIdentifier;
    };
  3. Create two classes Hero and Enemy that are derived from the class Character:

    // Hero inherits publicly from Character: it has
    // all the public member of the Character class.
    class Hero : public Character {
    
    };
    
    // Enemy inherits publicly from Character, like Hero
    class Enemy : public Character {
    
    };
  4. Create a class Spell with the constructor that prints the name of the person casting the spell:

    class Spell {
    public:
        Spell(std::string name) : d_name(name) {}
    ...
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