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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Toc

Enhancing the code


One last code implementation I would like to make before I close out the chapter, is to make sure that when we are in attack mode for the player character, the hit points will affect the NPC that it is intended for automatically. In other words, determine which NPC is closest to us based on our distance and view angle toward the NPC.

We have already created the logic to determine these quantities for the NPC character. We now need to implement something similar for the player character. Let's take a look at a partial listing of the code changes we need to make for the BarbarianCharacterMovement.cs script:

using UnityEngine;
namespace com.noorcon.rpg2e
{
public class BarbarianCharacterController : MonoBehaviour
{
public Animator animator;
public float directionDampTime;
public float speed = 6.0f;
public float h = 0.0f;
public float v = 0.0f;
bool attack = false;
bool punch = false;
bool run = false;
bool jump = false;
[HideInInspector]
public bool die = false;
bool dead ...
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