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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Toc

Character motion


Traditionally, the motion and movement of the characters were done separately through code. With the introduction of Mecanim, you are now able to apply what is called Root Motion. This modifies the character's in-game transform based on the data in root motion.

We are going to use root motion for our characters. Root motion works with the Animator Controller and the Animation State Machine. The Body Transform and Orientation are stored in the Animation Clip. This makes it easier to create a state machine that plays the appropriate animation clip through the Animator Controller.

Animator Controller

In this section, we will use the new Animator Controller to create our character states and determine the criteria for a change of states. Let's make a new folder in the Project window and name it Animator. Select the newly created folder.

To create an Animator Controller, in the Project window, right-click and select Create | Animator Controller. Give it a name. I have called mine...

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