Chapter 2. Planning the Game
In the previous chapter, you were given a good overview and historical background of RPG, and hopefully, it also sparked your imagination. In this chapter, we will start to lay the groundwork for our own RPG. We will start by defining the story of our game, as well as the plot and the quests that will make the game playable. We'll look at the assets that will be required to create our environment, characters, and finally, we'll design the levels.
The following is a breakdown of the topics we will be covering in this chapter:
- Building our RPG
- The story of the Zazar dynasty
- Asset inventory
- Level design
- The awakening
- Testing the level
- Creating the main menu
Awaken your creativity and let your imagination go wild!